sixteen-bit:

Goomba Color is a Game Boy and Game Boy Color color emulator for GBA that allows the user to apply the game’s Super Game Boy borders. Brilliant! Here is is running Link’s Awakening DX on my backlit GBA.

Bandai WonderSwan Color - 2000

  1. Camera: Canon EOS DIGITAL REBEL XTi
  2. Aperture: f/1.8
  3. Exposure: 1/15th
  4. Focal Length: 78mm

Nintendo Super Game Boy 2 - 1998

SEGA Virtua Stick HSS-0136 - 1996

  1. Camera: Canon EOS DIGITAL REBEL XTi
  2. Aperture: f/3.2
  3. Exposure: 1/40th
  4. Focal Length: 78mm

SEGA Mega Drive - 1988

  1. Camera: Canon EOS DIGITAL REBEL XTi
  2. Aperture: f/1.8
  3. Exposure: 1/160th
  4. Focal Length: 78mm

SNK Neo Geo CD - 1994

  1. Camera: Canon EOS DIGITAL REBEL XTi
  2. Aperture: f/1.8
  3. Exposure: 1/15th
  4. Focal Length: 78mm

sixteen-bit:

Henry Ford approach to handhelds. You may have any color, as long as it’s black.

Nintendo 2DS - 2013

sixteen-bit:

hard-aware:

Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer - 1995

The FZ-10 was the final hardware revision for the ill-fated brainchild of former Electronic Arts exec Trip Hawkins. Ultimately succumbing to its death sentence of high price, subpar software library, and stiff competition, the 3DO was pretty interesting - if only for its multimedia functionality via Kodak Photo CDs, Audio CD playback with visualizer, Video CD support (in Japan) and region-free console gaming. In some ways, the 3DO was quite progressive for its day, and I’ve got a bit of a soft spot for it.

The 3DO platform turns 20 today! I still have an irrational affection for this thing.

Three Kings.

  • NEC PC Engine - 1987
  • Sega Saturn - 1994
  • Sega Dreamcast - 1998